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Changelog
General
- Dying now sets your potion stats to 25% rather than 50%
- New Shaman class. Uses staff, robe and scriptures
- 1 more realm has been added (Terra)
- 1 more hub has been added
- Cap for realms has been increased to 35
- Player cap increased to 350
- Highest star is light green and requires 50 stars to achieve
- New dungeon from Illarius. "Illarius' Hideout"
- Void portal now drops from B. Chungus rather than sentry
- Cultist portal is now a 100% drop rate from sentry
- Demonic Blade and Demonic Dagger has a smaller arch between shots
- Removed one of the phases from Void Golem. The one where he jumps in the air and shoots a fountain of shots
- Resprited pirates, bandits and slimes
- Onyx does slightly more damage
- Moved Auction House, Enderchests, PVs, Kits and Crates/Voting to the Guild World
Loot
- Increased drop rate of royal forge fragments
- Reduced drop rate for bloodshot forge fragments
- Black bags scale with damage done even more. 100% damage now triples your chances rather than double
- UT & EX Scripture of Lost Treasure from Pirate Cove
- UT & EX Magma Infused Scripture from Abyss of Demons
- UT & EX Spring Seasoned Scripture from B. Chungus
- UT & EX Solar Staff from Sentinel
- UT & EX Dark Flame Trident from Twilight Archmage
- UT & EX Forgotten Dagger from the Forgotten king
- UT & EX Chronos Leggings from Chronos
- UT & EX Corrupted Chaps from Dark Guardian
- UT & EX Black Hole Sandals from Omnipotent
- UT & EX Greatwood Greaves from Loa (New dungeon)
- UT & EX Blossom Blade from Loa (New dungeon)
Bugs
- Fixed a bug that allowed you to sometimes build in dungeons
- Fixed a bug that stopped the Soul essences from working properly
- Fixed a bug that reset the loot filter every time you changed servers
- Reduced some slightly too big projectiles in Onyx
- Fixed some sounds scaling with how many players were around it
- Fixed orbs having way less particles than intended when used
- Reduced Realm crashes
Balancing
- 1 base heart removed from Heavy armour classes (10 hearts base now)
- 1 base heart added to Magical armour classes (10 hearts base now)
The following adjustments are for class's potion stats; remember that potion stats are halved. These changes were made to ensure late-game players do not become too overpowered in relation to enemies.
Necromancer:
-5 health potions
-5 evasion potions
+5 attack potions
Rogue:
-15 evasion potions
-10 health potions
-10 Attack potions
Huntress:
-15 attack potions
-10 evasion potions
-5 vitality potions
-5 CritDamage potions
-5 CritHit potions
Assassin:
-5 evasion potions
-5 vitality potions
+5 attack potions
Ninja:
+15 defense potions
-20 evasion potions
+10 vitality potions
Knight:
-15 defense potions
-5 health potions
Samurai:
-15 defense potions
-5 vit potions
-5 evasion potions
Warrior:
-10 defense potions
-5 attack potions
-5 vitality potions